https://gitlab.synchro.net/main/sbbs/-/commit/aba585c60b398ba1212259c7
Modified Files:
src/doors/syncconquer/PROVENANCE.md src/doors/syncconquer/vanilla/redalert/visudlg.cpp src/doors/syncconquer/vanilla/tiberiandawn/gamedlg.cpp goptions.cpp menus.cpp visudlg.cpp
Log Message:
syncconquer: menu-version placement + wider option sliders
Live-test polish for both titles' terminal menus.
syncdawn version line (PROVENANCE #26 refined): main-menu footer now
centers the engine version and the door version as two stacked rows,
raised one row off the dialog's bottom edge (like Red Alert); the
options-menu footer is shifted left off the box edge so it clears the
buttons. menus.cpp / goptions.cpp.
Wider option sliders for SyncTERM's cell-granular (~16px) mouse -- the
same fix as the Sound Controls sliders (patches 13/25):
- syncdawn Scroll Rate slider (tiberiandawn/gamedlg.cpp): 6->8 factor =
16px = one cell row (PROVENANCE #27). Game Speed left as-is (hittable
in practice).
- Visual Controls sliders (Brightness/Color/Contrast/Tint) in BOTH
redalert/visudlg.cpp and tiberiandawn/visudlg.cpp: the shared slider
height 5->8 factor = 16px; the 22px inter-slider spacing already leaves
room (PROVENANCE #28). This also clears a pre-existing visual artifact
on the RA sliders that the door's software-fill fix had already fixed.
Co-Authored-By: Claude Opus 4.8 (1M context) <
noreply@anthropic.com>
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