https://gitlab.synchro.net/main/sbbs/-/commit/19922c602d4f4001ee7bad8a
Modified Files:
docs/door_graphics_audio_matrix.md
Log Message:
docs: sound-completion is a door-side gap, not a terminal one
Deuce is right, on both counts: the door_graphics_audio_matrix.md
"gaps" bullet read as a SyncTERM feature request for something the
audio APCs have always had -- playback-state reporting (A;Update
one-shot idle notify, A;Wait, and the CSI =7;<ch> n state query) --
and simple follow-on chaining needs none of them anyway. Queueing the
next sound onto the same channel serializes it, and a Queue also ends
a looping buf, so both of Sherlock's completion patterns (resume the
ambient loop after a one-shot; the recursive Big Ben hour chimes) are expressible as plain same-channel Queues. Reword the bullet to put
the missing piece where it lives: zmachine-door plumbing.
Co-Authored-By: Claude Fable 5 <
noreply@anthropic.com>
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