• Re: Yankee Trader: Resurrection

    From Robbie Whiting@3:633/2744.11 to Mike Powell on Thu Nov 5 00:39:28 2026
    Mike Powell wrote:
    %Thanks! It seems to work well in local mode, but when I try to run it as a door (under linux), the program immediately exits and I get the following error:

    OK, I pinpointed that error. It's in the GoDoors library, Linux door mode was rejecting an unused handle before selecting standard I/O. D'oh!

    Let me create a new release and hopefully that fixes it. I'll also bundle it with all the latest updates. Should have that later this evening.

    Thanks for testing!!

    |08/|07- |03J0hnny A1pha |08| |11BrokenBit|08.|11us|08:|112323 |07-|08/|07
    --- ViSiON/3 v0.9.6/Linux
    * Origin: Broken Bit Syndicate - ViSiON/3 HQ (3:633/2744.11)
  • From Robbie Whiting@3:633/2744.11 to Mike Powell on Thu Nov 5 01:25:24 2026
    Mike Powell wrote:
    Thanks! It seems to work well in local mode, but when I try to run it as a door (under linux), the program immediately exits and I get the following error:

    Mike -- the fix is in!
    https://github.com/robbiew/yankeetrader/releases
    labeled "v0.1.1-sysop.1"

    Just download and extract the .tar.gz archive from that link (in "assets") and replace your existing yt with the new one. Keep your data and launch command as they are.

    Let me know if that works? Cheers.

    |08/|07- |03J0hnny A1pha |08| |11BrokenBit|08.|11us|08:|112323 |07-|08/|07
    --- ViSiON/3 v0.9.6/Linux
    * Origin: Broken Bit Syndicate - ViSiON/3 HQ (3:633/2744.11)
  • From Mike Powell@1:2320/107 to Robbie Whiting on Thu Nov 5 18:47:00 2026
    Mike Powell wrote:
    Thanks! It seems to work well in local mode, but when I try
    to run it as a door (under linux), the program immediately
    exits and I get the following error:

    Mike -- the fix is in!
    https://github.com/robbiew/yankeetrader/releases
    labeled "v0.1.1-sysop.1"


    This version works better. I am able to load it on the BBS now. I called into the BBS using Syncterm. The splash ANSI screen comes out garbled -- not a big deal -- but there is also a cosmetic issue with the main menu prompt. The cursor shows up where you expect it to for the first "clock tick" but as soon as a second clicks off the game clock, the cursor moves into the prompt text.

    What it looks like to me, after typing 'p' to port:

    Time: 457:50p Main Command (?=Help)?

    You can see the 'p' gets entered in an odd-looking spot.

    What it looks like in the Syncterm session capture:

    Time: 457:50 Main Command (?=Help)? 457:49457:48457:47457:46457:45457:44457:43p

    It does allow me to port, and the prompt from the Earth menu looks and acts normally.

    Returning to the main menu and attempting to stack a command to access the computer and move to sector 3000, c;3;3000;y, causes all of the characters typed to appear to be typed over one another. What that looks like to me, after typing the stacked command:

    Time: 457:21y Main Command (?=Help)?

    What that looks like in the session capture:

    Time: 457:35 Main Command (?=Help)? 457:34457:33457:32457:31457:30457:29457:28457:27457:26c457:24;3;457:22457:213000;y

    Hitting enter does take me to sector 3000 as requested.

    The Computer command prompt also has a similar issue to the main command prompt... the cursor moves over to the position after the time. Like the main command prompt, the computer prompt will also accept and act on what is typed.

    The door is running with stdio set to TRUE, in case that matters. If I start the program in local mode from a command prompt, these cosmetic issues disappear.

    Mike

    --- ScorpioWeb v0.39a (Linux/x86_64)
    * Origin: capitolcityonline.net * KY, USA (1:2320/107)